February 27th, 2013
Ok, so bjango’s Marc Edwards has created an awesome set of scripts for creating vector icons in photoshop for things like… iOS apps:
The only problem is, there are actions in there which interfere with photoshops built in screen rotation scripts. I got a new Intuos 5 (wacom) late last year because I wanted to try a more natural drawing experience in the computer.
It’s great(ish) except it kept firing off an action based on f14 (and shift-f14, these actions also are what wacom uses to rotate the canvas (they are the built in rotation commands for photoshop)
So I would try to rotate the canvas to the right with touch and I would get 2 rotation steps and then I’d see this ‘the command “copy merged” is not currently available.
I just deleted those 2 actions and now everything is hunky dory.
September 2nd, 2012
This is important, the gradient mesh does not always behave in the same manner. If your artwork is at an angle, the mesh divides on the angle, if you start out at RIGHT angles, it divides along those same right angles. Being that a gradient mesh becomes unwieldy, fairly quickly, it’s probably a good idea to start out in as simple and as organized fashion as possible. The problem with the 45° angle divisions is that all the control points and handles are rotated to the same degree, and it makes shading objects in a predictable fashion almost impossible.
June 18th, 2012
Poking around on beautiful pixels today I saw this:
Which lead me to this:
Which is encapsulated by this:
- Is innovative – The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
- Makes a product useful – A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
- Is aesthetic – The aesthetic quality of a product is integral to its usefulness because products are used every day and have an effect on people and their well-being. Only well-executed objects can be beautiful.
- Makes a product understandable – It clarifies the product’s structure. Better still, it can make the product clearly express its function by making use of the user’s intuition. At best, it is self-explanatory.
- Is unobtrusive – Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
- Is honest – It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
- Is long-lasting – It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
- Is thorough down to the last detail – Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
- Is environmentally friendly – Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.
- Is as little design as possible – Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
September 1st, 2010
I was annoyed today because I had a bazillion finder windows open and so I wondered why there wasn’t a tabbed finder view, like there is with all the modern browsers so I did some google’n and came up with this:
So far, it works incredibly well.
It has tabbed folders, and if you hit command-u it shows two folders up at once.
July 29th, 2009
Okay… so i’m learning that it’s a good idea to have the system units configured properly before you start trying to do any animation or modeling in 3ds max, otherwise things get weird.
I’m setting up to block out some animation and I’d like like to use meters for the scale.
So in my system units 1 Unit = .01
CATUnits Scale =.8
Goal, have the fingers not look wonky when I add digits. Under .4 CATUnits and the fingers pop out about half a meter long.